
Manveer Heir argued that ethical choices are meaningless unless those choices are irreversible and backed up by permanent consequence: Clint Hocking argued that such a philosophy is one more applicable for linear narrative, and doesn’t take into account the game-specific mechanics of restarting and trying again.Įventually, this snowballed into an experiment revolving around Hocking’s game: how would the player-enforced concept of permanent death change the experience of playing Far Cry 2? What if instead of restarting from your last save file upon death, you simply deleted your savegame and had to accept that your death represented the end of your story? A little while ago, a conversation on Far Cry 2 creative director Clint Hocking’s blog led to a small experiment amongst the die-hard fans of the game.
