
Because it is a light generating spell, if any of it’s light touches the range of 15′ radius Darkness, it is dispelled (probably only the creature itself, as Dispell Magic on that creature wouldn’t dispel it on everyone else. It is a fairly easy spell to use and it gives advantage on any. Can you Upcast Faerie Fire?įaerie Fire has no benefit if upcast at a higher level, except to prevent being Dispelled. Faerie fire is, in my opinion, one of the most powerful low level spells in the game of D&D. Conjure fey – well, you can conjure fey aquatic beasts, but your options are very constrained overall. Conjure elemental has one of its options locked out (because being underwater instantly kills a fire elemental). Does Faerie Fire work underwater?īurning hands is, of course, a fire spell. Using more exotic colors was seen as an adventurous trait in a cleric.

Amber, green, red, and ale-brown were their preferred colors in order of popularity.

Continual faerie fire was a spell that was associated with the drow. It is unlikely that faerie fire is intended to be the one other case of this strange mechanic.Creatures and objects within a 5-ft.-radius burst All that said, this is a reaction ability on a CR 16 creature that is explicitly connected to bizarre cosmic horrors. In fact, the saving throw could be caused by a PC targeting one of the mage's allies. The larva mage doesn't have to be the one to force a saving throw. When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points. The star spawn larva mage has the following reaction (MToF, p. There is precedent for effects triggering on arbitrary saving throws The only alternative is that a common 1st-level spell has a unique spell mechanic that only really serves to give it an extremely niche use-case.Ī literal leading of faerie fire also makes it nearly useless for non-spellcaster drow, despite the fact that it (and darkness) are staples of drow combat in official adventures and novels. I believe that the omission of a saving throw for faerie fire is likely an oversight. As you point out, spells that require a saving throw are typically worded like burning hands:Įach creature in a 15-foot cone must make a Dexterity saving throw. A search of D&D Beyond turned up no other spells with the same wording. You are correct that a literal reading of the spell description would mean that targets are only outlined if they fail an unrelated Dexterity saving throw during faerie fire's duration.


The intent is for creatures to make a save when the spell is cast
